DIABLO SPELLS
There are three ways to cast spells: by reading a scroll that has the spell written
upon it; by using a staff that has the spell embodied within it; or by casting the spell
from memory. Scrolls and Staves cast the spell at a particular spell level, which is
independent of the character's proficiency with the spell.
Spell Levels can be increased by reading another book about that spell, finding a shrine
which increases spell levels, or by wielding an Angel's or Arch-Angel's staff (which will
increase all spell levels by one or two, respectively). Fifteen is the highest level of
proficiency that you can achieve with any spell, and no additional book or shrine can
increase the spell level above that point. "Temporary" magic increases in spell levels,
which means that only the Angel's or Arch-Angel's staff can raise a spell level up to 17,
but no further, and the advance is removed as soon as you stop wielding the staff. (These
staves do not raise the levels of unknown spells to two--only known spells are benefited.)
Reading spellbooks takes more magic for higher levels of the spell, and reading the book
to gain level 15 in the spell often requires 250 magic. It makes no difference if you are
wielding an Angel's Staff while reading; the game knows what your "base" level in the
spell is, and determines the magic required to read the book from that base level.
Some shrines (notably the Enchanted Shrine, or its Goat or Cauldron equivalents) will
decrease spell levels. If the decrease takes the spell level down to zero, then the spell is
not actually forgotten, although the level is zero and the spell is uncastable. You can raise
the spell level again by finding another Enchanted Shrine, or by reading a book or wielding
an Angel's Staff.
DIABLO SPELLS
NAME | BOOK PAGE | MAGIC REQ | EFFECT | BUY SCROLL | SELL SCROLL | BUY BOOK | SELL BOOK | |
Apocalypse |
N/A | 117 | Flames jet out of the ground beneath each enemy, inflicting heavy fire damage. NO BOOK AVAILABLE. | 2000 | 500 | N/A | N/A | |
Blood Boil |
demo | --- | You must cast this when enemies are near you. When you do cast it, the enemies touching you explode! (Demo only) | --- | --- | --- | --- | |
Blood Ritual |
demo | --- | Casting blood ritual takes from your health and gives it to your mana. (Demo only) | --- | --- | --- | --- | |
Blood Star |
4 | N/A | This is what the Winged Witches toss at you. Each Blood Star hit does 1/3rd the caster's magic statistic in damage to the enemy. Costs health and mana to cast. | N/A | N/A | 27500 | 6875 | |
Bone Spirit |
4 | N/A | A ghost flies from enemy to enemy and 1/3rd of their hit points in damage. Life and mana are used to cast; health is not recovered unless the spell strikes. | N/A | N/A | 11500 | 2875 | |
Chain Lightning |
3 | 35 | Targets all creatures around you and sends out multiple bolts, hitting friend or foe. The higher level you have of this spell the more bolts are cast. | 750 | 87 | 11000 | 2750 | |
Charged Bolt |
1 | N/A | Multiple bolts of slow moving electricity float around the room in random directions, until they make contact with a foe or until the spell wears out. The higher the level of the spell, the more Charged Bolts are shot, and the more damage each Charged Bolt does. | N/A | N/A | 1000 | 250 | |
Doom Serpents |
demo | --- | Two snakes burrow out of the ground next to you and slither over to the enemy. Only effective against living targets. (Demo only) | --- | --- | --- | --- | |
Elemental |
3 | N/A | A fire elemental erupts from the ground and heads towards an enemy; exploding into a fireball on impact. The higher the level of the spell, the faster the Elemental, and the more damage done | N/A | N/A | 10500 | 2625 | |
Ethereal |
demo | --- | Turns living things to solid. (Demo only) | --- | --- | --- | --- | |
Fireball |
3 | 31 | Similar to firebolt but with a much bigger ending. | 300 | 75 | 8000 | 2000 | |
Firebolt |
1 | N/A | A burst of fire is shot, taking minimal mana and doing little damage. Does not do splash damage. The higher the level of the spell, the more damage done by the Firebolt. | N/A | N/A | 1000 | 250 | |
Firewall |
2 | 17 | Casting this spell will cause a wall of fire to erupt from the ground, burning those who are stupid enough to step in it. The higher the level of the spell, the longer the Fire Wall will burn, and the more damage the flames will do. | 400 | 100 | 6000 | 250 | |
Flame Wave |
3 | 29 | A mobile wall of fire sweeps across the floor in the direction you are facing, inflicting damage upon anything is its path. The higher the level of the spell, the greater the width of the Flame Wave, and the more damage each Wave does. | 650 | 162 | 10000 | 250 | |
Flash |
2 | 21 | A ring of energy, called Flash, is shot out from the player into the surrounding adjacent squares, giving enemies surrounding you a bit of a shock. The higher the level of the spell, the more damage the Flash does. | 500 | 125 | 7500 | < td align = center>1875||
Golem |
4 | 51 | Creates a stone creature that kills living enemies. Golems are not indestructible and do die eventually. One golem will attack another golem; so don't cast this more than once per level. | 1100 | 275 | 18000 | 4500 | |
Guardian | 3 | 47 | A three headed dragon emerges from the ground, with each head firing Firebolts at surrounding enemies. The dragon cannot be hit, therefore casting Guardians in rooms full of enemies can earn you a few easy kills. The higher the level of the spell, the more damage the Firebolts do, and the longer the Guardian will remain. | 950 | 237 | 14000 | 3500 | |
Healing | 1 | None | This spell will heal you, recovering some lost hit points. The higher the level of the spell, the more hit points you will recover with each use of the spell. For sorcerers, this spell has a significantly greater effect than healing potions. | 50 | 12 | 1000 | 250 | |
Heal Other | 1 | N/A | This spell will heal the desired creature, friend or foe. The higher the level of the spell, the more hit points the creature will recover. | N/A | N/A | 1000 | 250 | |
Holy Bolt | 1 | N/A | Casting fires a ball of holy magic, so only the undead will be harmed from impact. Therefore you can not hit your fellow human adventurers in multiplayer games, making co-op play less painful. Holy Bolt will fly straight through creatures that aren't undead. The higher the level of the spell, the more damage the Holy Bolt will do. | N/A | N/A | 1000 | 250 | |
Identify | skill | none | Identify will reveal all characteristics of an enchanted or special item, much like how Cain will identify items for you in town. NO BOOK AVAILABLE In Hellfire, this is the skill for the Bard. | 100 | 25 | N/A | N/A | |
Inferno | 1 | 19 | This spell streams a jet of fire in front of the caster, burning all those who make contact. Does cause splash damage. The higher the level of the spell, the more damage the Inferno fire will do. | 100 | 25 | 2000 | 500 | |
Infravision | N/A | 23 | Infravision will show all enemies on the screen highlighted in red, even if the enemy is beyond the usual range of sight, which includes on the other side of walls. NO BOOK AVAILABLE | 600 | 150 | N/A | N/A | |
Invisibility | demo | --- | Turns the caster invisible for a short time. (Demo only) | --- | --- | --- | --- | |
Lightning | 2 | None | A concentrated bolt of lightning will be shot at the desired target when cast; will hit target after target until it runs into a wall. The higher the level of the spell, the more damage done by the Lightning. | 150 | 37 | 3000 | 750 | |
Mana Shield | 3 | None | A Mana Shield will be cast upon the player. In effect, all damage done to the player will be absorbed by the shield, using mana per hit. A gold ball will float over your head indicating that the spell is active. The higher the level of the spell, the more effective the shield is, and thus the less damage the caster will take. | 1200 | 300 | 16000 | 4000 | |
Nova | N/A | 57 | A circular blast of energy will be shot from the player and expand outward, inflicting all creatures surrounding the player, friend or foe. NO BOOK AVAILABLE Book available in Hellfire. | 1300 | 325 | N/A | N/A | |
Phasing | 3 | 25 | A Phase will teleport the player a short distance ahead in the direction you are facing. It uses little mana, and can be useful when surrounded by a group of enemies. | 200 | 50 | 3000 | 875 | |
Repair | skill | None | Warriors have a special skill which allows them to repair weapons in the field. Use this lightly since it decreases the durability of items. | N/A | N/A | N/A | N/A | |
Resurrect | N/A | None | If a character is killed, and his body remains (provided he does not restart in town) a Resurrect spell can be cast, bringing him back to life with one hit point and one mana count. NO BOOK AVAILABLE | 250 | 62 | N/A | N/A | |
Sentinel | demo | --- | When you cast it, an eyeball appears next to you and shoots out firebolts at any surrounding enemies. The nice thing about this spell is you can open a door, take two steps in, cast it, and then run out the door again and close it behind you. (Demo only.) | --- | --- | --- | --- | |
Staff Recharge | skill | None | Sorcerers have a special skill that allows them to recharge magic staffs. Just as with the warrior you should use this skill rarely as the number of charges available in the staff decreases with each field recharge. | N/A | N/A | N/A | N/A | |
Stone Curse | 2 | 33 | An effective spell which will turn the desired target to stone for a short period of time; no creature has resistance to this spell. During this time he can't move or attack, making him easy prey. A lower level spell of Stone Curse will not be effective as a high level, requiring multiple castings upon the target until it becomes 'stoned'. The higher the level of the spell, the longer the target will remain in stone, and the more effective the Stone Curse will be. | 800 | 200 | 12000 | 3000 | |
Telekinesis | 2 | 33 | Allows distant objects to be 'triggered'. With this spell, doors and chests can be opened from afar, as can the picking up of items, the pushing of levers, the pushing of enemies, and many other possibilities. | N/A | N/A | 2500 | 625 | |
Teleport | 4 | 81 | Transports the caster to any destination clicked onscreen. Ignores doors, gates, walls, and any other obstruction between you and the target. | 3000 | 750 | 20000 | 5000 | |
Town Portal | 2 | None | A handy spell which will save you minutes of load time and backtracking. Casting this spell will open up a blue portal, which will take you directly to town (instead of having to ascend through the levels to find a passage to town). Once you return from town through the blue portal, it disappears. | 200 | 50 | 3000 | 750 | |
Trap Disarm | skill | None | A special skill for the rogue this allows you to disarm traps on chests or doors. | N/A | N/A | N/A | N/A |
HELLFIRE SPELLS
NAME | BOOK PAGE | MAGIC REQ | EFFECT | BUY SCROLL | SELL SCROLL | BUY BOOK | SELL BOOK |
Apocalypse |
4 | 149 | Flames jet out of the ground beneath each enemy, inflicting heavy fire damage. Book given by Na-Krul. | --- | --- | 30,000 | 7500 |
Berserk |
5 | 35 | This spell causes creatures to attack each other. No experience points are gained for creatured killed by this spell. | --- | --- | 3000 | 750 |
Nova |
4 | 87 | A circular blast of energy will be shot from the player and expand outward, inflicting all creatures surrounding the player, friend or foe. Spellbooks for Nova are available in Hellfire. | 1300 | 325 | 21,000 | 5250 |
Fire Ring |
5 | 27 | This spell casts a ring of fire around the caster. | --- | --- | 6000 | 1500 |
Identify |
skill | none | Special skill for the Bard, which acts just like the Identify spell. Identify will reveal all characteristics of an enchanted or special item, much like how Cain will identify items for you in town. | --- | --- | --- | --- |
Immolation |
5 | 87 | Shoots fireballs in all directions. | --- | --- | 21000 | 5250 |
Lightning Wall |
5 | 27 | Casting this spell will cause a wall of lightning to erupt from the ground. The higher the level of the spell, the longer the Lightning Wall will last, and the more damage the lightning will do. | --- | --- | 6000 | 1500 |
Rage |
skill | ? | Skill for the Barbarian. Will cause his Strength to increase temporarily, and will reduce Life bowl. | --- | --- | --- | --- |
Reflect |
5 | 25 | Will reflect part of the damage back to the attacker. | --- | --- | 3000 | 750 |
Search |
skill, 5 | 25 | Skill for the Monk. Available as a spell for other characters. Will highlight objects on the floor and on the automap. | 50 | --- | 3000 | 750 |
Warp |
5 | 25 | Transports the caster to the nearest stair on the current level. | --- | --- | 3000 | 750 |
BLIZZARD and Diablo are trademarks of Blizzard Entertainment.
HELLFIRE is a trademark of Sierra On-Line/Synergistic Software.